You know that feeling you have after you’ve attended a good conference? All full of interesting ideas but you’re just not sure where to put them? That’s how I am feeling after attending WILU 2010 hosted by McMaster University.
And just to compound the problem, upon returning to Brock I attended a day on Best Practices in Service-Learning, hosted by our Centre for Teaching, Learning and Educational Technologies. The plenary speaker was the impressive Edward Zlotkowski.
I definitely noted some synergies between some of the WILU speakers and the concept of service-learning — something I was admittedly skeptical about (though I now see that my doubts came from pure ignorance).
The opening keynote at WILU was James Paul Gee, someone who is thinking about learning and video games. He opened his talk with the suggestion that schools have a “content problem” — too focused on students absorbing and regurgitating content, rather than actual problem-solving.
Gee finds a way out of this mess in the workings of online communities. Using wide-ranging examples including Yu Gi Oh, fan fiction, Sims, and World of Warcraft, he sees communities of learners, working together to optimize their problem-solving skills. I’ve been pretty fascinated about the power of online communities for a little while (I wrote about one called Kvetch last year). Gee underlines something that I too was so impressed by: the expertise is in the community.
The challenge for us is: how do we (the library/ the institution) engage *this* sort of learning? How do we create environments conducive to these sorts of communities?
Zlotkowski also emphasized the potential for service-learning to offer students valuable problem-solving experience, while embedded in community engagement and further upon extensive reflection and consideration of the broader forces at play.
So these ideas are just bouncing away in my brain. Not sure where they will land just yet…
Several of the sessions I attended at WILU brought similar ideas to the surface. I’ll share a few ‘takeaways’ :
- Peggy Pritchard’s Embedding an eJournal Project: An amazing use of OJS that got 1st year (!) students deep in a hands-on writing for publication experience, complete with peer-review. A fantastic template that can definitely be picked up by other librarians…
- Birds of a Feather Motivating Students conversation: This informal discussion resulted in some great points. ie/ Artificial = bad. The closer your IL activity to the research process, the better. Recognize motivation as a factor: ask students why they are interested in a particular topic. Treat them as scholars!
- Mita William’s Libraries in games: Mita raised so many questions in my mind about the role of games in scholarship/ libraries and made me want to read up on theories of fun and game design. Just one point she shared (which should be obvious, but wasn’t to me) was that play must be free — it cannot be obligatory (or it will no longer have the qualities of play). Hmmm…













